Category Archives: Gaming

A History Over Four and a Half Years is Definitely not Endless- But Sometimes It Feels That Way!


Sometimes, when I load up the dashboard for Endless History, I don’t always really think about what I’m doing other than ‘this post must be written.’ Except somehow that changed this morning when I posted about this week’s Weekly Special from Falcom. Of course, my focus was entirely on writing the post- this is a weekly act that has become almost second nature to me by now. It does help that I have a plugin to allow me to load a template into WordPress before I even start typing, I can get to Falcom’s weekly special page blind by this point.

It’s kind of silly when you think about it. One particular page on my favorite game company’s website is probably the address that, on some days, I can rattle off blindly, without looking at the page. Others, I just shrug it off and keep going. However, another member of Sanctuary Crew, Sniff, put it to me very very well in our chat this morning… I told him that it just dawned on me that I’ve been doing this weekly special post, once a week, almost every single week (not always on time, unfortunately) for over four years now. My posting format has definitely changed since I started, but the fact that I’m still doing this is still there.

Sniff’s answer to my comment was this:

Every week, for 4 years. That’s…what…50ish weeks in a year? That’s 200 posts. That’s almost 7 months worth of effort on specials posts alone.

Then when I go back to look at my site’s dashboard, I see this:

The other day, I had a stopping moment when I realized that I’m right about 50 posts away from hitting 1,000 posts on Endless History. I also realize that every single one of those posts I wrote personally. I’m too much of a control freak to bring other people onto my site. I have a particular method to my madness and while I’ve considered it, I can’t imagine anyone ever wanting to work under me as their “editor in chief.” I’d be micromanaging how they’d even RUN their wordpress account. Unfortunately, this forces me to live “two lives,” as I’ve said before- one life according to daily business hours, as I do need to work for a living. I don’t make any money off of Endless History. I started to implement advertising, but I never completed it. …then I have my life that revolves around my website- entirely based on Japanese business hours to ensure that I can catch news announcements from Falcom as they come out.

It was WAY easier when I started. –and it was only after writing that when I realized that I’ve been working on this site longer than I’ve had my current job. I started on this site while I worked third and graveyard shifts at a 24 hour tech support center. It was perfect- those hours meant I was awake and coherent while Falcom was their most active on twitter. Now, when I anticipate announcements, I have to go home from work, get there at about 5:30 to 6:00, eat dinner, play with my dogs, and go straight to bed- only to get up at 2 or 3 in the morning to work on articles with the hope that maybe I can get in another hour or two of sleep afterwards.

It’s not just writing articles or researching them. It’s also the maintenance on the site. While I use a fairly heavily modified version of the wonderful Graphene Theme for WordPress, there is more than just maintaining the wordpress updates and so forth. I have security to maintain, search data, etc etc. If you look at the bottom of my site, there is a counter in the lower lefthand corner. This is the same counter as I used to have on the sidebar of the site in its earlier incarnations. Though looking at it, I realize that maybe I should redo the bg color to make sure it matches the background. This is my thought processes with the site. I see something, then realize it needs to be tweaked, or added, or maybe this WordPress plugin will be a nice addition to my “quality of life” when it comes to working on the website.

Sadly, this consuming process ends up eating time that I should probably share to this blog. Or to the “Minefield” project for Sanctuary Crew. Or the various scanslation projects I’ve got lined up for Eidenyaku. There have been days when I thought about stopping. …then I kick myself. This is not a post about stopping Endless History. I love working on it so much. It’s more a post of what goes through my head and how much my life has changed since I started to work on it.

And it has changed. A lot. I started the site, entirely hand coded, using CuteNews because I didn’t want to deal with a mysql database on my webserver. “Too much work!” I told myself. Then I realized all the work that went into writing each and every little article. Each little part of it. There were no categories, no tags, nothing diverse that I could do with it. Anything I wanted on the sidebar, I had to code myself. It was when maintaining the site itself started to consume ALL of my time every night rather than writing content for it. I hadn’t thought about the finer details- I was trying to make an English equivalent for Falcom Daisuki!, a Japanese page that I loved.


A variety of things happened. One, Sugimo had to close his site down. This meant more digging and research on my part, and two: I finally decided to take the plunge for WordPress. I jumped from Cutenews in Jan 2011, and it was the best change I could do for the site. It made my job immensely easier with tools and plugins and widgets that all did what I did before.

For now, I kind of took a break from Endless History to write this and do some updates to my own personal, and highly neglected blog. Hopefully, I can do a bit more to get this up and running and be more active on it. It’s certainly easier to talk about long-winded things on here than it is on twitter. Darn that 140 character limit! This little introspective article gives a bit more details into the life that I run with that bigger website, and hopefully, I can make it even better and get more access to press-type events. (I still need to finish my business cards!)

I want to keep working on this site, because I’ve met some great friends through it that I never would have- I even may have a “contact” or two with Falcom themselves, since I can often get someone on their twitter to respond to my questions on and off now. This is something I never imagined when I started working on this site- knowing people in the industry and so forth. I just thought it’d be great to have an English equivalent to an amazing Japanese fansite.

This means I have no regrets and I am very happy that things have worked out the way they have. Here’s for another 4 1/2 years to Endless History, I guess!


Regarding Comments

I’ve seen some disparaging comments that, while they may be justified, I will not allow on my site. I expect people to conduct themselves in the situation regarding OmegaTH and so forth with a mature and possibly even professional manner.

As a result, I do not want comments from people telling him to ‘just die’ or anything of the like. One reason for this is that he’s the sort to use that against you, so you want to keep the higher ground when dealing with him.

About My Last Post

I know that there are some people who really wonder why I did what I did with that post. I wanted to clear up a few things before potential rumors start flying. This way, you can say you saw it from me directly. (That, and you know. CYA and all. :D)

Let me first start by ruling out revenge. I did not do this as any sort of ‘revenge’ against John Sears. I have other things to be angry about- like that stupid upper-C key that sticks on my player piano and I can’t fix. Or whoever that Mr. John Smith is in the mercedes that just cut me off when I’m running late to work. (In other words, I really don’t stay angry for long.)

This is because I saw that a community of gamers was upset- these people truly loved the game Sora, and it bothered me to see what I thought were legitimate gripes being turned into flame bait from a troll that just never learned to grow up before he got into the industry. By telling this community what I know means that 1) they can understand what has happened to them, and 2) hopefully make it so that they’re the last community of gamers to have this happen to them.

After seeing Aerial Translation Group, and Omega Translation House, and whatever else I’ve seen in this whole thing, and his penchant for a crazy number of email addresses… He can just change his name and hide, as long as people don’t know his real name. This way, he has to own what’s happened and he has to learn to take responsibility instead of just… changing his name and harassing people until they shut up.

Do You Know Who Your Translator Really Is? – The Fiasco with Frane and Sora

There will be screenshots in this. Please click on the image to view them so that they’re readable. Thanks.

This is a very very spammy post, as I have a lot of information to back it up.

I am presenting proof of the theory that: John Sears aka OmegaTH/ΩTH = FalcomGameFan/MegaLink.

How do I get this? Please click on the link to read more and find all my evidence, as well as more information on what he’s done regarding the terrible translation of Sora by Orange Juice Games.

To my experience, Sears has been causing problems in the community for a long time, but under a variety of names, as seen above. It’s very likely that he even did much of his trolling as MegaLink before Deuce picked up the translation of Trails in the Sky from XSEED in 2010. (Source.) This means that it’s likely he may have even violated an NDA he signed with them at some point.

(Though after the date mentioned, some of his last posts before he was banned can be seen here – warning. There are Trails in the Sky spoilers here)

Continue reading Do You Know Who Your Translator Really Is? – The Fiasco with Frane and Sora

AnimeFest 2011 Classic Games Tournament

I’ve been working on the list of games for the possible Classic Games Tournament that I hope to run at AnimeFest this year. It will be a charity tournament, with a cash entry- the cash will all be going to the Sanctuary Crew’s fundraising for ExtraLife this year.

Thus far, I have:
Combat (Atari 2600)
Pole Position (Atari 2600) (maybe?)
Tecmo Bowl (NES)
Excitebike (NES) (if I don’t do pole position, this will go in)
Mortal Kombat (Sega Genesis)
Super Mario Kart (SNES)

I can’t say for sure on all of these. I’m still working on the list. I’m also working on prizes. They won’t be anything elaborate. Just silly things that may go with the theme of classic games. The big part will be raising the money for the Children’s Miracle Network.

Any ideas or suggestions would be greatly appreciated.


As A Reminder to People Following Operation Rainfall

This is going to be a short post utilizing mostly comments.

Do you remember this piece of news?

If you’re waiting for Atlus and Team Persona’s bizarre erotic horror-arcade puzzler Catherine to be localised, you may have to wait a little longer: Atlus’ US PR has told BeefJack, very apologetically, there are currently no plans for a North American release.

“Catherine is a Japan-only game and there are no plans for a NA release at this time. Sorry about that!” reads the statement.

That was on 2/24/2011 this year.

On 3/1/2011, Atlus had to backpedal and make their announcement. Now, I know a lot of people are likely to jump to conclusions and say ‘this is a result of fan backlash, though!’

…no. No, it wasn’t. The kind of legal wrangling to bring something over to NA can take weeks, or even months. Atlus was already in the process of bringing it here. I just think they were forced to play their hand early and announce it sooner than they intended because of that reaction.

Michael Cunningham, with RPGamer had a great editorial on the subject of the PR meaning behind the infamous ‘no plans for’ statement that you hear a lot from marketing and public relations teams all over the United States.

The first response most people are giving is that Atlus lied. I’m not going to say they didn’t, because that’s exactly what it is. It is also the same PR lie we hear in the industry daily. So why did they reply with the comment? Until a publisher is ready to announce a game on their own terms, they don’t confirm anything. So when asked about a game in this situation, most will reply like Atlus did and say they have “no plans at this time” or offer a “no comment.” PR replies that state a company has “no plans” are often taken to mean a game is not coming, while those “no comment” statements are even taken to mean a game is coming, but the publisher just cannot talk about it. Here’s a quick lesson to anyone who doesn’t know. Anytime a company states that it “has no plans at this time,” they are not really telling you anything. Whether they have plans or not, this allows them to swing either way and be safe. I’m not going to defend Atlus’s comment, but it is something we see all the time. I wouldn’t doubt the company taking a policy where the PR team will no longer reply to any questions like this ever again.

Now, why is this important? Because look at Nintendo’s official statement to Operation Rainfall:

Thank you for your enthusiasm. We promised an update, so here it is. We never say “never,” but we can confirm that there are no plans to bring these three games to the Americas at this time. Thanks so much for your passion, and for being such great fans!

From one person who works close to a corporate level marketing team to a bunch of fans… take this to heart. This is exactly what Michael was saying above on such a topic. I think someone close to Nintendo, or Nintendo themselves, will release one of these games sooner or later. Why?

Because of this.

Nintendo filed to trademark The Last Story on 1/13/2011. The Federal Trademark Registration changed this over to “Notice of Allowance Issued” today. 7/15/2011.

It took the US government seven months to grant Nintendo the rights to use the trademark they registered. And it’s very un-kosher to make an announcement before you have the rights to use the name. (EDIT: I mis-read the date when skimming the page and failed to notice it was 2010… but see my comment on such below.)

Like I said above:

The kind of legal wrangling to bring something over to NA can take weeks, or even months.

This Is My Theory of the Kiseki Games

Well, mine and Space Drake’s, at least. It started with me hammering in a bunch of things, but while I was in the messy brainstorming method of working this theory into words, Space Drake was fabulous in helping me finally solidify these thoughts into a single, coherent thought.

I will go ahead and block everything behind a cut. I’m turning off all of my crossposting on this as well, as I don’t want people who are not wanting spoilers to run across this information. This is pretty crazy and involved and I can’t exactly convey it in a handful of tweets or DM’s on twitter because of the 140 character limit.

I will be giving kudos to both Yui and Bubble for they have also helped me come up with parts of this theory. So this, in no way, is just a single person’s effort.

Also, I’ve learned that this theory opens way more cans of worms that I can’t fully answer.

Continue reading This Is My Theory of the Kiseki Games

The Legend of Heroes Trails in the Sky Arseille 1/200 Coldcast Model

Late last year, I ended up preording and nabbing the Kotobukiya made, Cold-Cast 1/200th scale Arseille model. This is still available on Falcom’s website for 17,400 yen. ($212.04, as of 4/25/11).

There are no words to describe how incredible this model is. As it is a cold-cast resin model, it has a very clear texture to it, while pieces feel weighty and sturdy, it feels extremely fragile at the same time- especially the fins and propellers that are on it. This is not something that can survive a drop, but that much is obvious.

(As with all of my photos- you can click on it to enlarge it~)

The base is a formation of clouds, and it has a plaque on it to label that it is, in fact, the Arseille from Sora no Kiseki.

I will have more images of the model behind the cut.
Continue reading The Legend of Heroes Trails in the Sky Arseille 1/200 Coldcast Model

A New Study on Violent Video Games With Surprising Results

One of our news stations has reported that a local economist has performed a study on violent video games, and his results were surprisingly in favor of the video game industry.

He has found evidence that correlates the rise in game sales to the drop in local crime rates. His concept runs on the idea that games not only cost money, but time as well. This time can be used to help keep kids off the streets and out of trouble.

The Boys and Girls Club in Ft Worth runs on the same concept- they use games and activities to keep kids occupied and out of trouble. They had children playing a game on the Kinect that was donated to the club by Microsoft. Mike Ward was also compared to the midnight basketball leagues in Chicago.

The statistical analysis is complicated, but one study showed when game stores in a county, including North Texas counties, grew by one percent, crime rates dropped a tenth of a percent, double the amount they dropped because of sports.

Last month Ward expanded on the work by comparing game sales year over year with violent crime rates. No matter how popular violent games were, it always resulted in a drop in violent crime.

This is pretty awesome news, as it can help provide some great backing to the video game industry.

There’s a video on the linked article with an interview with Mike Ward, as well.

[ CBS 11 News – Evidence Suggests Video Games Lead To Less Violence ]

The Legend of Heroes Trails in the Sky Preview

On Friday, I did a preview on the Sanctuary Crew for the upcoming Trails in the Sky. What I have done is gone through and highlighted some of the major things to consider for it, about the game’s engine.

If you’d like to see them, feel free to look at the imbedded videos below. :D

Watch live video from omgfloofy of the Sanctuary Crew! on

Watch live video from omgfloofy of the Sanctuary Crew! on

Watch live video from omgfloofy of the Sanctuary Crew! on

Watch live video from omgfloofy of the Sanctuary Crew! on