The first player vs player test of Blade happened this past weekend, and a bunch of adjustments were made. The big adjustment is that the game is now, as you see in the photo above, two decks. Two decks with 30 cards each. The primary balance is because this will prevent one player from taking all the higher ranked cards, and still maintains a bit of a crazed system between the two.
There will be more count tests before the decks are finalized, but there was a moment of doing ‘two identical decks?’ –which I personally felt to be weird.
But a magical tweet came to the rescue! @jdkluv pointed out to me that Blade happens to be in Brandish, too. Despite having played Dark Revenant on the PSP, I didn’t spend much time in the casino and didn’t realize this.
As a result, the basis of the second deck has been settled. The two decks will be individually distinctive, making it easy to separate them and not let them get mixed up, as they’ll both be in the same box.
Speaking of the design, the basis has been outlined with the printer- the game will have the cards, the box, and a booklet packaged with it.
However, as this is a side project on everything else, time has only permitted me to get one of the card backs done, design-wise…
I got my proof done for the back of the Sen deck. When I finally saw the cut lines on it, I was absolutely delighted and amazed at seeing it. It felt good seeing something like this in my own progress.
When I played Sen no Kiseki, I kind of became enamored with Blade, a card game that you can find in-game. It’s part of the game’s relationship system, and you better the relationships with Rean’s friends by playing the game with them in situations such as long train rides.
It’s a simple concept of a game. I’ve made a bunch of notes on the rules (blindly- I need to check them against the rules in-game, as well when I have the chance!) and started to figure out how to make a deck in real life. I’ve located a website that will print the cards for me, so I’ve begun the process of designing the cards on one side.
On the other side, when I have the chance, I have the opportunity to play around with a deck of cards I made by cannibalizing two bicycle decks. You can see the three above. The third deck is just in case I have to replace cards during the test, or change the counts. However, after my initial solo based tests, the 50-card deck seems workable. I don’t see it possible to deck a game- aka, run out of cards from the draw pile. I’ll find out for sure come Saturday, though.
The purpose for the off balanced counts is that I want the effect cards and the middle number cards to show more frequent in hands than I want the 1’s, which have a dual purpose in “healing” cards disabled by Bolt, and the 6’s and 7’s, which are the number cards that can turn the tables on the gameplay.
I’m making a few rule changes so that the game is easily played with two players using one deck, instead of how each player brings their own deck to the table in Sen no Kiseki itself. This makes it easier and possibly more fun to play. Instead of one dealer dealing themselves, then the opponent alternatively, you pick who deals first. That person deals ten cards to themselves and passes the deck to the opponent to deal out ten cards as well, and the deck is set to the side for use when the game itself is being played.
For my test deck currently, I’ve got the face cards marked for Bolt and Mirror. All red face cards are Bolt, and black face cards are Mirror. This was done (haha) by defacing them with a sharpie to label what cards they are. So there are quick reminders for test play. I found myself grumbly over it during my own solo test last night.
When I have downtime, though, I take to photoshop to continue working on the deck, but in this case, not playtesting, rather just the designing of the cards. All I’ve got started on, design-wise, is the backs of the cards. But I’ll keep showing progress as I get further on with them.
If you want to see a video of my first test of the deck counts, check out the youtube video below. I will also probably record video of the multiplayer test plays as well.
Yesterday, I started to experiment with the Japanese servers, since I discovered that they’re 1) free to play until level 50, and 2) have 4.5 installed. What does this mean? Aethertech!
Nandina is only level 21 at this point, but Aethertech is a LOT of fun to play. (Fun aside, a two-shot kill of Hamerun felt GOOD. xD)
It’s all bashing and smashing and kicking in teeth. I know someone (Sniff, I’m looking at you) that may have fun with it. However, I’m also learning that there’s a lot of other interesting things. The culture of the server is very different. I’m really curious about the PVP on there, and (despite my horrible 200-300ms ping) I’m considering on pushing past level 50- possibly paying for short day passes to use on the occasional weekend with the intention to see how PVP runs on there.
I’ll probably have more observations as they’re up. I’ll probably post some highlights from my streams recently as well. The primary reason I ended up stopping, though, is because of my love-hate relationship with Verteron. I’ll survive, though. Nandina’s in Eltnen now! But I really feel the drive of my Riess calling back to me.
Sometime ago, when running around with friends on Aion, it started when two members of my group were dueling in Segarunerk’s Bazaar in the Idian Depths. Or something like that. It’s been awhile, at least. One suddenly died, however. Not in ways we expected. He apparently found a hole in the ground.
Of course, what do we start doing as a group? We start jumping into it!
We died quite a few times, until we realized that if you time it right, you can pop your wings and glide to safety underneath the bazaar. How bizarre, right? (I should totally be shot for that.)
When you looked up, you saw something kind of like this. You could see the frame of the whole bazaar amongst other things. It was actually kind of neat.
As for the area itself, it was a pretty good sized area. Rila and I spent a lot of time just running around on our mounts to look around more. It’ll be a fun place to duel, I think. However, when I revisited recently, I think something was changed, because I couldn’t glide at all once I fell through. Sadness.
Since I like finding places you shouldn’t be in, there will be more articles like this in the future.